Take the first right in the next area and continue through the rooms here, killing a Slasher or two who try to surprise you as you go until you reach one with ice inside. Once Carver returns to normal, the door will unlock, allowing you to progress. On the other hand, the player controlling Isaac will see Carver frozen in position and will have to defend him against a number of ‘super’ slashers until he recovers. Carver will have to defend himself against feeders whilst progressing to the end of an area that only he can see. At this point, both players will have different experiences. Don’t be afraid to use the stasis canisters on the floor here to slow down their advance! Enter the door at the end of the area and follow the passage to the right.Īttempt to enter the door at the end and Carver will have a freak out. Kill the 6 Twitchers that spawn at the end of the passage in front. Continue through the nearby unlocked door. As you enter, grab the A udio log from the desk in front (note there is also an upgrade circuit on the floor behind this desk on new game +). Enter the door the platform is now facing. Hit the button at the end of this platform, to have it rotate around and stop in front of a door on the opposite side of the area. Use the bench and suit kiosk in this room if you require and then take the other lift down to the optional mission area.Įxit the lift and work your way over to the unlocked door, kill the slasher that appears and continue through it. There is another SK1P here similar to the one we used up in space to move between the various zones except there is nowhere for us to travel to at this time. We can ride this down an underground storage area. The door to the elevator staring this mission is on the main hallway of the building in the same room as the bench and the suit kiosk. You can access this mission once you reach the Biology sector in the campaign during chapter 14. 05 February 2013 Gameplay Biology Sector
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